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After leaving developers furious for nearly a whole week after the recent announcement of making developers pay for game installs, Unity put up a fresh statement.
In the wake of Unity setting everything on fire with their new revenue model for developers, here's a reminder on what other game engines and tech is out there for developers to look into.
The same day that Unity confused all their developers with a new pay per user install revenue model, the team behind the open source Godot Engine just announced their new Godot Development Fund.
Ethan Lee, otherwise known as flibitijibibo (really rolls off the tongue huh), who created FNA and has ported a ton of games to Linux, macOS and more has announced a new game maintenance service for developers.
NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on supported platforms, and it's now been put up on GitHub.
With Godot Engine moving over to being supported by the Godot Foundation directly, they've begun pushing for people to support their efforts via their new funding platform inspired by Blender.
Godot 4.1 has been released today for game developers who want a cross-platform free and open source game engine. Bringing with it plenty of new features.
Here's an interesting one on Steam publishing for you. Valve appear to be clamping down on AI art used in games due to the murky legal waters. UPDATE: Valve gave a statement.
Showing many companies how open source can be seriously successful, Blender version 3.6 is out now and it's a long-term support release so it would be good to upgrade and stick with it for a while.
SDL (Simple DirectMedia Layer) is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware used by a great many companies and SDL 2 is now pretty much finished.
There's a lot to be interested and excited about when it comes to Godot Engine, the free and open source game engine and now Unity game devs may want to keep watch.
One for game developers here and anyone tinkering around with graphics APIs, as AMD has announced the next upgrade to their Render Pipeline Shaders SDK and now it has Linux support.