The fallout from Unity's recent ridiculous pricing changes and terrible communication continues, with developer Robot Gentleman now waving goodbye to Unity and joining up with Godot Engine.
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
In the ongoing saga of changes with Unity's revenue model, Unity seem set to make some changes but not a full reversal so here's the latest.
After leaving developers furious for nearly a whole week after the recent announcement of making developers pay for game installs, Unity put up a fresh statement.
Some rather great timing here from Humble Bundle as they've put up a re-hash of a previous bundle with The Complete Godot Software Bundle Encore.
The saga with the Unity game engine continues, after their completely botched announcement of a new fee system game developers will need to pay.
In the wake of Unity setting everything on fire with their new revenue model for developers, here's a reminder on what other game engines and tech is out there for developers to look into.
The same day that Unity confused all their developers with a new pay per user install revenue model, the team behind the open source Godot Engine just announced their new Godot Development Fund.
Unity Technologies have announced an overhaul to their fees for game developers, which now includes tracking game installs and revenue.
Valve has announced to developers that they're going to be rolling out better ways to show off controller support for games on Steam.
Ethan Lee, otherwise known as flibitijibibo (really rolls off the tongue huh), who created FNA and has ported a ton of games to Linux, macOS and more has announced a new game maintenance service for developers.
NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on supported platforms, and it's now been put up on GitHub.
Want to make games but don't know how to code? The free and open source GDevelop is a great cross-platform tool with an events-driven system.
With Godot Engine moving over to being supported by the Godot Foundation directly, they've begun pushing for people to support their efforts via their new funding platform inspired by Blender.
Helping game developers integrate various AMD FidelityFX technologies into their games, AMD yesterday open sourced the FidelityFX SDK.
Available under the MIT license, Meta (as in Facebook) have released IGL (Intermediate Graphics Library) for developers.
Godot 4.1 has been released today for game developers who want a cross-platform free and open source game engine. Bringing with it plenty of new features.
Here's an interesting one on Steam publishing for you. Valve appear to be clamping down on AI art used in games due to the murky legal waters. UPDATE: Valve gave a statement.
Showing many companies how open source can be seriously successful, Blender version 3.6 is out now and it's a long-term support release so it would be good to upgrade and stick with it for a while.
SDL (Simple DirectMedia Layer) is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware used by a great many companies and SDL 2 is now pretty much finished.
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